AI Insights · Timothy · October 2022
Top 5 Cooking Games Performance in New Zealand, Q3 2022
Explore the performance trends of the top 5 cooking games in New Zealand during Q3 2022, with insights on downloads, revenue, and active users.
The third quarter of 2022 saw notable trends in the performance of the top 5 cooking games on a unified platform in New Zealand. Here's a detailed look at their weekly downloads, revenue, and active users.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. experienced a fluctuating but overall declining trend in weekly revenue, starting from $5.2K at the end of June and dipping to around $3.7K by the end of September. Weekly downloads peaked mid-July with 1.4K downloads and then declined to approximately 800 by the end of the quarter. Active users saw a similar trend, peaking at 5.3K in late July and decreasing to around 3.4K by the end of September.
Cooking Diary® Restaurant Game from Mytona Limited showed some variability in revenue, peaking at $2.6K in late August and ending the quarter at around $2K. Downloads were relatively stable, with a slight peak in early September reaching 268. Active users saw slight growth, peaking at 911 in mid-September before declining to 665 by the end of the month.
My Cafe — Restaurant Game by Melsoft recorded a steady weekly revenue trend, starting at $1.7K and ending at $964. Weekly downloads remained stable, with a notable increase to 327 in the last week of September. Active users also remained fairly consistent, hovering around 1.5K throughout the quarter.
Bingo Frenzy™-Live Bingo Games from VERTEX GAMES PTE. LTD. saw a significant increase in revenue, starting from $583 and peaking at $1.7K in late September. Downloads remained relatively stable, fluctuating around the low hundreds with a peak of 180 in late July. Active users showed slight fluctuations, maintaining around 1.4K to 1.5K users throughout the quarter.
Cooking Fever: Restaurant Game by Nordcurrent UAB had a relatively stable revenue trend, peaking at $1.1K in late August and ending the quarter at $880. Downloads peaked at 849 in mid-July and reached a low of 516 in early August but saw an increase to 728 by the end of September. Active users remained robust, averaging around 10K throughout the quarter with minor fluctuations.
The data for these apps comes from Sensor Tower, providing a comprehensive look into the mobile app market. For more insights and detailed analytics, visit Sensor Tower.